Astral Wizard Orb
A downloadable game
Peer into the Orb!
Disclaimer: This game contains no art, sound or music generated by artificial intelligence.
Disclaimer: This is a relatively old version of the demo. There is a more recent version up on Steam.
Wishlist now on Steam!
About
Ball-rolling gameplay ๐ฎ
Roll the orb, collect the shards and exit the level before the time limit! Inspired by other ball-rollers like Marble Blast, Katamari and Super Monkey Ball.
Retro aesthetics ๐พ
It's got low-poly models, low-res textures, pixel skyboxes and even dithering! It's enough to make any PlayStation retro aesthetic fan start salivating! P.S You can also turn it off and run the game at 4K if you want.
Ethereal soundtrack ๐ถ
Enjoy the Drum-and-Bass inspired soundtrack with ethereal pads, resonant snares and an intoxicating rhythm designed to put the player in a trance.
Features
This free demo version offers
- Eight levels with 366 shards to collect ๐
- Three extra Orb skins to unlock ๐
- A game soundtrack with 7 different tracks ๐ถ
- Both controller and KBM support ๐ฎ
The full game will include
- Two additional episodes โจ
- New soundtracks ๐ต
- Steam achievements ๐
| Updated | 11 days ago |
| Status | In development |
| Author | melbodev |
| Genre | Platformer |
| Made with | Godot |
| Tags | 3D, 3D Platformer, Godot, No AI, Retro |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Astral Wizard Orb: DemoDec 13, 2025




Comments
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Hello melbodev!
I saw your cart on the PICO-8 BBS, and had to give the demo a shot. I hope you won't mind if I leave a review.
'Marble platformer' is a neat genre. Although I've played other jumping marble games before, I felt that your execution was unique. Having one small marble on a large, condensed level, where you have to explore to find all the collectibles that actually progress towards the goal.
I really enjoyed the fact that I needed to explore the world by rolling and jumping. However, there were a few things that hindered this.
The timer was daunting, and the fact that I needed to collect what felt like more than enough shards frustrated my attempts to progress.
The experience I want to reap from a marble game is that feeling of tricky momentum which anxiously builds up as I leap across gaps and balance thin beams.
How this might come into play is by adding in a few more levels where you can sprint across the tricky, twisting terrain... or slippery skinny sections, or set-in marble-run tracks where the player is desperately out of control. If things go off the rails, that's good... and if I can chaotically learn Tony Hawk tricks while twisting along distant tracks, that's even better.
I would like to come leave a really long review, so if you fix these things, let me know!
Best regards,
Artough
Thanks for the thoughtful review! Iโm well into the process of adding levels with more difficult platforming sections which have more focus on the difficulty of platforming rather than racing the clock. Iโm throwing in some more linear levels too for variety.
~melbodev ๐งโโ๏ธ